Time Crisis - Failed Playthrough || No Light Gun || PS1
I decided it would be a good idea to play Time Crisis again. I remember how many times I completed it when I was younger. The nostalgia had me, I clearly remember how easy the game was and how I would fly through it if I played it again. I was all set and prepared.
God damn is this game hard! I did a test run on normal and two minutes later I had reset the game and set it to easy mode. Even then I only got so far. I managed to get to stage 3 but no further.
The difficulty is hugely because I am using a standard PS2 controller to play this. Good god is it painful, the button layout is simply awful. Hold X to step out and press square to shoot. That is such an awkward way of doing it and the alternative control scheme is no better. R2 to step out and X to shoot would have been so much better!
Not only that but you must use the PS2 D-Pad to control the crosshair as it had no analog support. I wouldn't mind this except it moves soooooooo slowly across screen making the timer very stressful.
I think when I was younger I may have used the 'infinite time' cheatcode and I can see why. This game feels impossible with a controller and the short amount of time you are given per segment. I'm sure people have done it but it feels very very difficult. You would seriously need to memories everything and act very fast.
All in all, the nostalgia was nice, I did enjoy seeing some moments of the game again but I will probably not return to this unless I use a cheat code.
Time Crisis is a three-dimensional first person rail shooter similar to Virtua Cop and The House of the Dead installments, in which the player holds a light gun and goes through the motions of firing at on-screen enemies. Time Crisis is best known for its cover system, in which players can duck behind cover to avoid enemy fire and reload the weapon. There are three stages, each consisting of three areas and a boss fight. Unique features are described herein:
•A foot pedal which performs multiple functions: when the pedal is released, the player takes cover to conserve hit points while reloading the gun. While the pedal is released, the player cannot attack. In console conversions, a button command replicates the foot pedal's functions. The player loses a life if hit by a direct bullet or obstacle whilst not taking cover, with the game ending if he loses all lives.
•A light gun (introduced in Point Blank) which utilized a special memory chip to synchronize areas of the screen's image as the player rotates the gun around. The light gun also features a blowback function which simulates real-life gun recoil.
•A countdown timer, recharged by clearing an area of enemies, as running down the clock causes an instant game over, the player must take risks, shooting enemies rapidly and hiding only when necessary. A time extension is rewarded when an area is passed. There are also time bonuses awarded for shooting certain enemies quickly.
The PlayStation port features an exclusive side-story mode, in which the player's performance, such as how quickly he can clear an area, affects the path he takes through the game, resulting in multiple possibilities.
Other Videos By GenesisBits
Other Statistics
Time Crisis II Statistics For GenesisBits
At this time, GenesisBits has 2,417 views for Time Crisis II spread across 1 video. His channel published less than an hour of Time Crisis II content, less than 0.51% of the total video content that GenesisBits has uploaded to YouTube.