Time Killers M.A.M.E Arcade Session
Time Killers is a 1992 weapon-based fighting arcade game developed by Incredible Technologies and published by Strata. Along with Allumer's Blandia, Time Killers is one of the earliest weapon-based fighting games modeled after Capcom's Street Fighter II (1991). It was later overshadowed by the success of SNK's 1993 weapon-based fighting game, Samurai Shodown. In Time Killers, eight warriors from different periods in history face off with each other, and then Death, for a chance at immortality.
A home port for the Sega Genesis was released four years after the arcade version, after having been delayed and even cancelled for a time. It was met with overwhelmingly negative reviews. A port was released in 2021 for the iiRcade home arcade console by BASH Gaming Studio.
Ports were announced for the Super NES and Genesis/Mega Drive, with an intended release in Spring 1994, but Nintendo had the Super NES version cancelled early that Spring, while the Genesis/Mega Drive version's release date was pushed back. Two months later the Genesis/Mega Drive version was cancelled entirely, even though developer THQ had already completed it. According to a journalist for GamePro, "Reportedly, the game was considered too explicit. It also had a poor test run among reviewers who saw the preview copy."
Nearly two years later, it was announced that the Genesis version would finally be released in July 1996. It was eventually published by Black Pearl in 1996 but sold poorly, due to being cited by most video game magazine critics as having incredibly poor graphics, sound, and play ability.[citation needed] In early 1997 a THQ spokesperson stated that all plans for further ports of Time Killers had been cancelled.
In the United States, Play Meter listed Time Killers as the eighth most-popular arcade game in February 1993. RePlay listed it as the top arcade software conversion kit the same month. According to Ralph Melgosa of Incredible Technologies, Time Killers sold roughly 7,000 units, which for a small company like Incredible Technologies was a major success.
Electronic Gaming Monthly reviewed the Genesis version in 1993, roughly half a year before it was cancelled, and three years before its ultimate release by a different publisher. They gave it a 4.2 out of 10, remarking that "The only remotely redeeming factor of this 'fighting' game is the 'super death moves' where you dismember an opponent. Otherwise, the game play, sound, and technique aren't here." They gave it a second review the following month, in which they lowered the score to 3.5 out of 10 and assessed it as a botched conversion of an already awful arcade game, citing poor graphics, audio, and controls, and generally unappealing gameplay.
Upon the Genesis version's ultimate release in 1996, GamePro criticized that the game was completely unchanged from the 1994 review copy, retaining the same routine gameplay, poor controls, choppy animation, muffled voices, and backgrounds which "look almost 8 bit". Next Generation thoroughly panned it, saying it "lacks any redeeming qualities whatsoever" and "is easily the worst example of a 2D fighting game in history." They echoed GamePro's remark that the graphics could be taken for 8-bit, and said the worst aspect of the game is its control scheme.