Time Travel Will Tell Achievement Guide for Black Ops Zombies (Easter Egg)

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Call of Duty: Black Ops
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Guide
Duration: 14:48
1,650 views
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S1ippery Jim shows you a step by step guide on how to unlock the 'Time Travel Will Tell' achievement and complete the major easter egg in the Black Ops Zombies Map Shangri-La.

At the starting room once the power is turned on, there will be four dials each on their own wall by Quick Revive When all four players press 'X' at the same time, time will distort, causing the players to be sent into the past, the moon to eclipse the sun.
Step 1: Activate the eclipse. Near the MPL a button must be pressed, similar to those near Quick Revive. Stepping stones can now be found scattered all over the map. These will appear along the area on the bridge, near the rotating statue and the minecart area. The players have to make them all disappear to complete this step of the Easter egg. On one side, one player stands on a plate and tells another player what the symbol is. That player then steps off the tile whilst the player in the other area searches for the matching plate. Once the pair are found both players step on and those plates disappear. Then simply repeat for every other one until all plates are gone.
Step 2: Activate the eclipse. At the bottom of the waterslide three players standing on the pressure plate, have the fourth take the slide.
Step 3: Activate the eclipse. Go to the waterslide, there should be a diamond on top of waterslide entrance cliff. Knock it down with an explosive or Ray Gun. Then shoot it with the 31-79 JGb215 it should shrink. Knife it and it goes into the slide to the water sprout. The players must launch the diamond with the water sprout and it should land on a tower.
Step 4: Save a Napalm Zombie. Activate the eclipse. The players now have to go to the tunnel that has a pressure plate in a crevice. Next to the pressure plate needed to access Pack-a-Punch, there is a tube with a small wheel. The wheel needs to be turned until the characters can be heard talking about the spikes receding. If done correctly, along the walls and ceilings there should be several gas leaks, starting from the MPL entrance all the way to the power room. The players have to walk through the tunnel, luring the Napalm Zombie from the MPL entrance through the cave and setting the gas leaks from the previous step on fire. Return to the crevice and the tube, the lever next to it must be activated.
Step 5: Activate the eclipse. In the tunnel with the MP5k on a board, there are now 4 holes on the side of the tunnel. The holes must be plugged with Spikemores. The best way is to lure crawlers towards the tunnels and place the Spikemore facing the holes, so that the Punji spikes get lodged into the holes. After this is done, the players have to go to the bottom of the waterfall. On one side of the boulder in the centre, there is a brick wall, with a brick sticking out saying "Do not hold X". Hold "X" to increase the volume of water in the waterfall, and the players will return to the present, signifying that the step was successful.
Step 6: Activate the eclipse. There are 12 panels spread around the spawn area, the mudpit temple, the mines and the minecart area. It is similar to Step 3, except of stepping on the panels, they must be knifed. When all 12 panels have been lit up, over by the minecart gate, out of bounds, a snare trap can be seen. Blow it up with an explosive, such as frag grenades, Semtex, monkey bombs etc.
Step 7: After activating the eclipse, players will have to go into the mudpit temple and set the dial to their corresponding numbers. After this is done, the characters should say that the code worked. Clockwise (from spawn end entrance) 4, 3, 16 ([|.) 1
Step 8: After the previous step, the players have to find a bag of Dynamite. The Dynamite is located hanging off of the diamond ball nearest the minecart geyser. To obtain it, first activate the four gongs which cause the diamond to glow yellow (with a twirling Treyarch symbol). To test which gongs you need to strike, knife each gong in turn. Those that cause the diamond balls to glow red are the wrong ones. Once the diamond ball is glowing yellow with the Treyarch symbol, shoot the diamond ball with the upgraded 31-79 JGb215 (the The Fractalizer). The Dynamite will drop, and you need to catch it.
Step 9: During the eclipse and with the gongs ringing, after you have obtained the Dynamite, shoot the pole above the mud temple with The Fractalizer, this will make the meteorite shrink.
Step 10: After the last step, go up the Pack-a-Punch. The player will find a hole in the wall as far back as they can go. Wait for the character dialogue to end, then put the dynamite through the hole. Once the wall has blown, go back to the Pack-a-Punch during the present, and retrieve the Focusing Stone from the top of the alter. The player who takes it will receive all seven Perks at once. These perks are also permanent and remain after being downed. The Easter egg is now over.




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