Timothy Rapp - Content Production for Video Games - Episode 24

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Published on ● Video Link: https://www.youtube.com/watch?v=wrGnrCDQvpQ



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Duration: 3:09:05
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Timothy shows how he uses ZBrush 4R8 to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.


This episode shows how Tim blocks out Sci-Fi environments, while demonstrating hard surface workflows with ZModeler and discussing game art pipelines.


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3d modeling
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model creation
game environment
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series
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3d
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disc jam
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ps4
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