Timothy Rapp - Content Production for Video Games - Episode 19
Timothy shows how he uses ZBrush 4R8 to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.
In this broadcast, Tim creates a Sci-Fi crate using ZModeler while using ArrayMesh and NanoMesh for the details. He also goes through DynaMesh to ZRemesher for low poly bake cages.
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