Timothy Rapp - Content Production for Video Games - Episode 19

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Timothy shows how he uses ZBrush 4R8 to create 'Disc Jam', a fast-paced action-sports game, bringing models straight into the Unreal Engine.


In this broadcast, Tim creates a Sci-Fi crate using ZModeler while using ArrayMesh and NanoMesh for the details. He also goes through DynaMesh to ZRemesher for low poly bake cages.



Tim's Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/timothy-rapp/




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Tags:
twitch
games
4R8
pixologic
zbrush
zbrushlive
sculpting
modeling
3d modeling
art
design
tutorial
how to
making of
digital
3d
disc jam
rocket league
arcade
mmo
hight horse entertainment
ps4
playstation
game environment
dynamesh
zremesher
nanomesh
arraymesh
zmodeler