Tiny Rocks - Track Asset -

Published on ● Video Link: https://www.youtube.com/watch?v=EmcDFrn7FFA



Duration: 0:43
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https://1drv.ms/u/s!AoPEwcmh86n1lnqMfuBywFSXtLO4?e=Jbxuxi

Extract folder and place in your levels art folder. So that it has its own folder.
Import in from Asset Browser - Control F7 to rebuild collisions -

-Its low poly with LODS
--Baked normals from a higher poly version

***Side note the game Crash and Burn baked textures too from a high poly mesh onto a low poly mesh on the 3D0 console. A lot of games do, but that one I remember because they advertised it as cars with 100,000 polys... Back when that was A LOT. They go on to say how they baked those high poly textures and wrapped it on a low poly mesh. Yes I was a fool who bought one back then...

I made a video on making these, but was not happy with how it went. The asset is something I made pretty quickly with Meshroom and some rocks from outside.

I realize the thumbnail looks like coffee beans :D