Titan 1.25: Alternate weapons pickups (Multiplayer mutator)
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads
A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, alternate arcade mode, partial heretic and multiplayer with bots compatibility and optional centered sprites amongst other things.
Now with completed angled/centered weapon upgrades and even brightmaps that makes them glow in the dark!
For more info about what this mod has to offer, read the article:
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/news/titan-version-10-coming-soon
And for those who wants to play with titan's weaponry at larger resolutions, optional 360p and 640p sprites are available to download!
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads/titan-optional-360p-sprites
https://www.moddb.com/mods/titan-alphaents-doom-16-rip/downloads/titan-optional-640p-sprites
Enjoy the mod, alphaent2
PS: Kex version of this mod is also available!
Lot's of cut features, but it still works just fine.
https://mods.bethesda.net/en/doom_doomii/details/bf6382d2-1669-4718-86db-8e5a2db8896f/Titan__aka_Doom___39_16_Weapons_rip____34_Kex_port
Version 1.25 changelog:Deleted Zandronum default bots.
Added one new deathmatch level: Helix (Based on its doom 2016 counterpart)
New multiplayer mutator: Alternate pickups (Replaces weapon pickups with other variants)
New multiplayer weapons: (Blue Pistol, Nailgun, Reaper, Grenade launcher)
Fixed a typo that disabled angled plasma rifle's heatwave brightmaps.
Fixed a typo that disabled melee functions on centered repeater, lightning gun, gauss cannon and hellshot.
Added centered plasma rifle's heatwave brightmaps.
Toggeable angled/centered sprites can now be applied on each level change and is no longer blocked throughout the whole campaign.
Increased brightness of centered har missile/shotgun burst and angled static rifle brightmaps.
Deleted 1/5th chances blursphere code, now it forces HAR, for consistency purposes with multiplayer mutator.
Added ignore skill flags to weapon/ammo pickups for consistency on mp.
Deleted outdated vanilla weapons memo code from alpha version references.
Added brightmap sprites for Mark, Pistol and Reaper.
BFG9000 and Gauss cannon now takes 30 seconds to respawn in multiplayer instead of 5 seconds.
Increased volume of Rocket launcher fire sound.
Readjusted texture misalignement on specific walls on tit_dm01
Added extra geometric detail on specific floor tiles on tit_dm04
Updated Zandronum version to 3.2
Optional KEX Doom demake, now with optional angled weapons.