TITANFALL 2 Gameplay Multiplayer| Pilot vs Pilot | Epic Fail 3/0

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Titanfall 2
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TITANFALL 2

Titanfall 2 is a first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. The sequel to Titanfall (2014), the game was released in October 2016 for Microsoft Windows, PlayStation 4, and Xbox One. The plot focuses on a infantry soldier named Jack Cooper, who aspires to be a pilot of a Titan, which are large mechas used for war.

Titanfall 2 was released to very positive reviews from critics. Praise has been given to the game's addition to a deeper single-player campaign, multiplayer and gameplay, with many critics agreeing it to be a large improvement over its predecessor.

Similar to its predecessor, the game is a first-person shooter in which players can control both the pilot, and the Titans, mech-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include invisibility cloaking and parkouring, such as double-jumping, zip-lining and wall-running with the use of a jump kit. These movements can be chained together in order to travel between locations quickly. The pace of parkour is significantly slower than its predecessor to ensure that the game is more accessible to new players. Matches were described to be "predictable", so that players can have sufficient time to react to its surroundings. The game introduces seven new gameplay mechanics: a sliding mechanic, the pulse blade, which is a throwing knife that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players' action to confuse enemies, and a grappling hook, which can be used to slingshot players to a building or an enemy it attaches to. The game also features a progression system similar to the first game, but more weapons and weapon customization are included. When the player executes an enemy, the perspective automatically shifts to third-person.

When the players gained enough points to summon a Titan, a Titan will then descend from the sky. Titans are significantly slower than the pilots, but they have stronger firearms and are more powerful. The models from the first game were modified, and six loadout locked titans are introduced. Scorch is an Ogre-class Titan that has loadout is centered around incendiary weaponry. Ion is an Atlas-class Titan that can kill enemies using its directed-energy arsenal. Ronin is a Stryder-Class Titan that specializes in close-combat and can wield a giant sword. Legion is an Ogre-class Titan that utilizes an assortment of ballistics designed for defense and control. Tone is an Atlas-class Titan that focuses mainly on its lock-on weapons. Finally, Northstar is a Stryder-Class Titan that excels in precision attacks, setting traps and is the only Titan that has the ability to fly. The customization options featured are compared to the Street Fighter franchise, in which the Titans abilities have little modifications while its appearances can be extensively customized. Artificial intelligence allies and enemies also return in some of the game's multiplayer modes.

Unlike the first game, the game has a single-player story campaign. It features a linear story, but levels are similar to open-ended arenas which offer players multiple paths to explore. Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, or using the long-ranged or short-ranged weapons provided in the game to assault enemies. In addition, the game features platform elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and access the previously inaccessible areas. Some weapons are level-specific, and can only be used in certain regions, though Mackey McCandlish, the game's designer, confirmed that the game would not have any extensive grinding element, and that it would be similar to the recent reboots of both the Wolfenstein series and the Doom series. Players can also communicate and talk to the Titan during the campaign, a mechanic designed to add personality to the characters and depth to the world.

In addition, the skill system is improved, and players are rated based on their performance in a multiplayer match, regardless of whether their team wins or loses. Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match. The game also introduces a new features called "Networks", which allows players to form a group, similar to a guild. The game will then automatically group both the player and other members of the network together in a match. Players can join more than one network.

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