TNT Evilution:Sympathy For The Devil

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Published on ● Video Link: https://www.youtube.com/watch?v=C3mDFB0etgg



Game:
Final Doom (1996)
Duration: 1:40:20
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..And We're back with part 2, This part too a toll on me because I always regard the mid part as the 2nd hardest part of TNT Evilution, Part 3 won't be ready til September and I made this one short despite it being over 1 hour and half.

What greets us in Episode 2 of TNT Evilution is "Crater", A techbase and storage facility on the moon Io's surface, This part again like System Control screwed me with RNG as those fuckin Shotgun guys are snipers and no armor for a while makes it hard to survive, I used monster infighting more because some of these mid levels are downright insane pistol starting.

"Nukage Processing" is where TNT Evilution takes off the gloves, This map like Stronghold is loaded down with hitscanner zombiemen, sargents and chaingunners, There's not much health and the large amount of revenants, mancubuses, demons, and hell knights make shotgunning at a distance tough, Cyberdemon at the "beginning" of the level I ignored because I didn't feel like wasting my plasma ammo.

"Steel Works" is a outstanding level but also harder then nails, A somewhat take on a factory and lab on Lo's surface, This map again is full of hitscanners and has Plutonia Experiment style ambushes and monster closets, Ammo's tight and the radioation suits needed to get through the blood and lava floor is timed so you cannot fuck around and wait and the mass of enemies maes it impossible at times, Spider Mastermind at the end was ignored because it's not worth it.

....And then we enter "Dead Zone", Fuck. You. The person who made this map, and also fuck you again and then some, This map broke me.. and I had to pause for a while, Dead Zone is some kind of strange looking lab, The big problem is that there's NOT enough ammo to deal with the monsters in this map unless you use infighting, The secrets are cryptic as hell and this map has a broken secret which appears to be fixed on the Unity port? Usually there's two monsters who are stuck behind the wall.. Had to also look up secret level exit because I've never been able to find it until now.

"Pharaoh", Map 31 is by contrast of "Dead Zone", The Best map of TNT Evilution for me, A large egyptian style map with a pyramid and insanely tough gameplay, It's track "Legion Of The Lost" which was composed by Jonathan El-Biziri and based on Grave Digger's same track name is perhaps one of the most harrowing and atmospheric midi's within TNT Evilution, The massive open space makes it easy to avoid most enemies and also gives us trouble when 4 Arch-Viles appear but this map is NOWHERE as evil as Dario Caslasi's work in Plutonia Experiment, Indeed Dario made this made for TNT Evilution, Pharaoh is followed up by Map 32 and somewhat of a letdown.

We end part 2 with "Caribbean", Another map by Dario Casali, This one's a town on the edge of water and feels like Plutonia Experiment, The chaingunners are back in force along with other hitscanners and high damage monsters, Traps aren't as bad as in Steel Works but it will make you clutch if you aren't careful with rockets, Final part of the map with all the revenants, cyberdemon and all is insane, Timed door part was frustrating but it's not bad at all now.

Part 3 with tackle "Deepest Reaches", "Processing Area", "Mill", "Shipping/Respawning", "Central Processing", and "Administration Center", These maps are some of the biggest maps of TNT Evilution and are very tough.







Tags:
#PS4Live
DOOM 2
PlayStation 4
Sony Interactive Entertainment
forbood54



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