To SIREN ALLEY! | Bioshock 2 Part 3 (PS5)

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Published on ● Video Link: https://www.youtube.com/watch?v=QkKpPEp7BM0



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Duration: 3:06:42
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This is a series of games I've been wanting to play for a while. In the last part we melted the ice freezing the way. We encountered new enemy types and got a camera. Now we're going to spare some lives and save more siters in siren alley. I now have the story of the first game but this will be a first time experience for bioshock 2. I've now played Bioshock 1 and infinite and I've always wanted to play them all. I know this game takes place underwater in a futuristic alternate past. I believe there are alternate endings in this one also, so hopefully we get a good one. Should be a great time.

Description from the Bioshock 2 Wikipedia page:
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games.

The player assumes the character of Subject Delta eight years after the events of the BioShock. The player explores Rapture and fights off Splicers using weapons, environmental hazards, and plasmids. Plasmids grant powers such as telekenesis and must be recharged with "EVE" before further use. The player can equip tonics—passive bonuses varying from increased speed to reduced EVE usage. Several weapons in BioShock 2 are unique to the Big Daddy, including a powerful drill and a rivet gun. Unlike in Bioshock, the player can use each weapon in a close-range melee attack, and may simultaneously equip a weapon and a plasmid. If the player is killed, they are revived via "vita-chambers.

Players scavenge ammunition and supplies as they explore Rapture, and may purchase items at vending machines scattered throughout the city. Weapons can be loaded with various types of ammunition for greater effectiveness against certain types of foes. They can also be upgraded at certain machines; three cumulative upgrades enable a special weapon effect—for example, the modified rivet gun shoots super-heated projectiles that ignite enemies.

Some game mechanics were streamlined from BioShock, such as hacking into security systems and turrets. This is represented by a lengthy Pipe Mania–style minigame in BioShock, but a shorter timing puzzle in BioShock 2. The player stops a needle on a colored gauge; stopping on the gauge's green area completes the hack, and hitting small blue areas gives a bonus. If the needle lands on the white or red portions, the hack fails and damages the player or triggers an alarm. The research camera mechanic was also altered, recording video instead of stills. Using it while damaging enemies in creative ways gives players bonuses or new abilities.


Now let's play Bioshock. This will be a full playthrough on PS5. Like, comment, and share while you're at it. #playstation5 #youtubegaming #bioshock #bioshock1 #bioshock2 #bioshock3 #bioshockinfinite #bioshockwalkthrough #bioshockinfiniteburialatsea #firstpersonshooter #irrationalgames #playstation3 #ps3games #ps3 #playstation5 #playstation #ps5 #ps4 #ps5games #ps4games

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