Tokyo Mirage Sessions #FE Encore Playthrough with Chaos part 87: Tsubasa's Next Song

Tokyo Mirage Sessions #FE Encore Playthrough with Chaos part 87: Tsubasa's Next Song

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Let's Play
Duration: 20:02
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Of course we have to fight for it.

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Tokyo Mirage Sessions ♯FE is a 2015 crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game combines gameplay, narrative and aesthetic elements from Atlus' Shin Megami Tensei and Nintendo's Fire Emblem series. It was released in Japan in December 2015, and worldwide in June 2016. An enhanced port for the Nintendo Switch, Tokyo Mirage Sessions ♯FE Encore, was released on January 17, 2020.

Taking place in modern-day Tokyo and featuring real-life locations such as Shibuya and Harajuku, the game centres around hostile beings known as Mirages who seek to harvest energy known as Performa from humans and are responsible for several disappearances. The story follows a group of teenagers who become allied with friendly Mirages, based on characters from the Fire Emblem series, and merge with them to become Mirage Masters. Under the guise of the Fortuna Entertainment talent agency, the Mirage Masters fight to protect innocent people from the Mirages and find out who is behind the attacks.

The game was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and the Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group.

The game was announced two months after full development began. Its Western release retains the Japanese voice track with subtitles rather than an English dub. Reception of the game was generally positive; many praised the battle system, reactions to the story were mixed to positive, and other elements such as dungeon designs and a lack of Fire Emblem-related elements were criticized along with technical problems. The game was later chosen by critics as one of the best games for the Wii U.




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