
Tom Clancy’s Ghost Recon Breakpoint LORE BREAKDOWN - IS PROJECT DEUS THE NEW RAID?
The mysterious Project Deus has been tickling my curiosity for far too long now, it’s time to shed some light on the Transhumanism topic and what exactly will the in games’ lore reveal this to be. So many questions can already arise onto this lure, is skell tech looking for the cure to death, are they trying to reach the impossible and in itself immortality. There are so many puzzling theories that can be drawn from what certain in game characters have told us. But one if not an infinite amount of questions still remain, what is project deus? Is Project Deus the teaser to what Ubisoft has planned for the next in game raid? And how does Grace Maddox plan to achieve transhumanism through and with Skell Tech? It is easy to become completely lost in this rich, dense and glamorous world of Tom Clancy’s Ghost Recon Breakpoint, the overall environment is huge and compact which makes it hard to explore and discover every plot line in the game. So let this be a start of the Ghost Recon Breakpoint lore breakdown, where we discuss and analyse in game lures and mysteries to unfold truths about what the future of Breakpoint may have in store for us.
Lore Chapters Time stamps:
0:00 Introduction
01:04 Grace Maddox
04:18 The Price of Trust (Side Mission)
06:09 Project Deus
14:04 Moa Island
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Tom Clancy's Ghost Recon Breakpoint (commonly referred to as Ghost Recon Breakpoint) is an online tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. The game was released worldwide on October 4, 2019, for Microsoft Windows, PlayStation 4 and Xbox One, and will release in November 2019 for the Google Stadia. The game is the eleventh instalment in the Tom Clancy's Ghost Recon franchise and is a narrative sequel to the 2017 video game Tom Clancy's Ghost Recon Wildlands.
The game is set in an open world environment called Auroa, a fictional island in the Pacific Ocean. The player takes on the role of Lieutenant Colonel Anthony "Nomad" Perryman, a special forces operative sent to the island to investigate a series of disturbances involving Skell Technology, a military contractor based on Auroa.
Gameplay
Like its predecessor Wildlands, Breakpoint is a tactical shooter game set in an open world environment. It is played from a third-person perspective and uses an optional first-person view for aiming weapons. Players take on the role of Lieutenant Colonel Anthony "Nomad" Perryman, a member of the Delta Company, First Battalion, 5th Special Forces Group, also known as "Ghosts", a fictional elite special operations unit of the United States Army under the Joint Special Operations Command. The game world, Auroa, is an open world environment that features a variety of landscapes, and these can be used for tactical advantages. For instance, players can slide down rocky terrain and use mud to camouflage themselves. According to Ubisoft, Auroa is larger than the game world featured in Wildlands. Players have a variety of ways to traverse the open world, controlling various air, land and sea vehicles.
The game is planned to launch with four character classes. Ubisoft announced plans to make more classes available through post-launch updates. Each class has its own abilities; for example, the panther is a class oriented towards stealth and is able to throw smoke bombs. The player will be able to switch between classes in-game. Players have to gather intelligence in order to progress through the game and can use a variety of methods to approach missions. As in previous titles in the franchise, they can utilize a variety of weapons in combat, with the player's repertoire expanded to include combat drones and rocket launchers to kill enemies. Alternatively, the player can use stealth to silently neutralize opponents. In Breakpoint, players can equip a variety of new weapons and gear such as a blowtorch to cut through fences, sulphur gas grenades to kill enemies, and electromagnetic pulse grenades to disable drones and vehicles. Players can carry corpses away and hide them so that enemies would not become alerted. Fallen enemies will leave loot for players to collect. Fallen teammates can also be carried away so as to revive them safely. Many of the new features added to Breakpoint were developed based on player feedback in Wildlands.
The game's story features dialogue choices. These will not affect the main narrative, but instead enable players to gain intelligence that may aid in their missions.
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