DYING LIGHT Walkthrough Gameplay Part 16 - DEMOLISHER

DYING LIGHT Walkthrough Gameplay Part 16 - DEMOLISHER

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Dying Light
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Walkthrough
Duration: 58:23
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DYING LIGHT Walkthrough Gameplay Part 16 will include main and side missions of the Game Story Campaign for PS4 Pro, I will also be Reviewing the game throughout the walkthrough with my opinions and thoughts on the games’ mechanics and aspects. Dr. Zere has been taken from the tower by Rais’ thugs, Brecken has tasked Crane with a rescue mission, Zere’s research must not be compromised and fall into the wrong hands as it could put at risk the fate of Harran if not mankind or humanity itself. Finally Suleiman or better known by his nom de guerre Rais, shows off his new pet, The Demolisher.

Dying Light is an open world first person survival horror action-adventure video game developed by Techland and published by Warner Bros. Interactive Entertainment. Announced in May 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game was once planned to be released on PlayStation 3 and Xbox 360, but was later cancelled due to hardware limitations.

The game revolves around an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a city called Harran. It features an enemy-infested, open-world city with a dynamic day and night cycle, with climbable structures that support a fluid parkour system. The day-night cycle changes the game drastically, as the zombies become more aggressive and more difficult to deal with during night time. The gameplay is focused on weapons-based combat and parkour. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode.

The development of the game began in early 2012. Prior to the game's official announcement, several reports claimed that Dying Light was a sequel to Dead Island, another franchise created by Techland, but that rumor was later denied. The game's parkour system puts emphasis on natural movement. To implement that, Techland had to abandon most of the story elements and build them again from scratch. The music development was handled by Paweł Błaszczak. According to him, the soundtrack was inspired by movie soundtracks of the '70s and '80s.

Gameplay

Dying Light is a first-person zombie apocalypse-themed game set in an open world. Players traverse an expansive urban environment overrun by a vicious epidemic, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on parkour mechanics, allowing players to perform actions such as climbing ledges, leaping off from edges, sliding, jumping from roofs to roofs and zip-lining. Parkour mechanics also apply to combat. Players can perform actions such as drop-kicking when engaging in combat with enemies. A grappling hook is also featured in the game, allowing players to climb up buildings and travel between places quickly.

The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more than 1000 weapon possibilities when players begin crafting new weapons. The melee-weapons have a limited lifespan and will be degraded and eventually broken if the player uses them for combat for a long time. Players can repair a weapon a limited number of times. Crafting weapons requires crafting ingredients such as gauze and metal parts, and a blueprint, which can be scavenged or purchased from a shop. Guns are also featured in the game (two types of assault rifle, and a variety of small firearms and shotguns), but players only gain access to them in the latter half of the game. Guns do not break or degrade; however, ammunition is generally very scarce.

Dying Light contains a dynamic day and night cycle. During the day, the player has to scavenge for supplies to send back to the safe zones. The game also features a physics-based lighting system and a dynamic weather system, which includes a variety of conditions such as fog, rain, and wind. At night the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They gain the ability to sprint after the player and have increased damage, as well as the ability to jump and climb buildings like the player. In order for players to avoid contact, they need to use their 'Survivor Sense' to locate the infected in the dark to stay out of their way.




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Harran
Zombies
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