Tom Clancy's Splinter Cell: Blacklist - Special Missions HQ - Escape the Prison (Stealth)
. Fisher can also create a strategically advantageous dark environment by destroying nearby lights, and is equipped with customizable night-vision and sonar goggles to detect enemies in darkness and see through walls. He also has the Tri-Rotor, a compact surveillance drone which can spy on enemies, create distractions, give electric shocks, and self-destruct to kill enemies.Players can play a more aggressive run-and-gun game by using gadgets and weapons to eliminate enemies. They can interact with environmental objects, such as ledges and zip-lines, to navigate levels. Conviction's mark-and-execute system returns in Blacklist, with refinements and additions to allow players to mark several targets. When they attack, they can kill all marked targets instantly. Improvements made the system work more fluidly. A variety of enemies (including soldiers and dogs) are encountered in the game, following the protagonist and alerting their companions. Players have the option to kill them, leave them untouched, or incapacitate them, and the game classifies their choices in one of three categories: Ghost (stealthy play), Panther (stealthy, aggressive play), and Assault (aggressive play). Although the game has interrogation sequences involving questioning (or torturing) targets, it does not feature Conviction's interactive torture scenes. Players can still decide whether to spare their targets or kill them after interrogation,The Paladin is the game's hub. Between missions, players can interact with crew members on the ship and view the game's objectives. Crew members also offer the protagonist side missions to complete. Before a mission Fisher can deploy the strategic mission interface, allowing players to see enemy positions and plan attacks and routes. Players can also use the interface to access multiplayer modes and missions. When players kill (or avoid) targets and complete objectives, experience points named "Ghost Points" and money are awarded to buy (or improve) weapons, and upgrade the Paladin airship and Sam's suit and equipment; the upgrades improve efficiency in completing missions. Experience gained depends on the difficulty level and how the game is played; the greater the stealth, the greater the reward. According to Ubisoft Toronto, the system, known as "universal economy", was intended to satisfy players; every action has a corresponding reward.Blacklist has platform-specific features, including voice integration with Xbox 360's Kinect peripheral which allows players to distract enemies before attacking them or to call in an air strike. In the Wii U version, the Gamepad controller's touchscreen is an interface, accessing gadgets and other features from the protagonist's arm-mounted computer (OPSAT), and incorporating screen and motion controls to highlight enemies with thermal vision when using Killing in Motion. The Wii U version was not shipped with the game's cooperative mode.
Multiplayer modes
The "Spies vs. Mercs" competitive mode introduced in Pandora Tomorrow again appears in Blacklist. An asymmetrical multiplayer mode, it pits two teams (with different gadgets, playing as spies or mercenaries) against each other. Spies, in third-person perspective, are equipped with smoke grenades and flashbangs and are tasked with hacking computer stations heavily guarded by mercenaries. Spies have more versatile movements as they can also climb onto rooftops, hide inside air vents and scale ledges. Mercenaries, in first person, can access lethal and longer-range weapons despite being unable to stealth-kill enemies or move very fast. The mode has two varieties: Classic, supporting teams of 2v2, and Blacklist, supporting 4v4 action. This mode features a progressive leveling system, allowing players to customise and upgrade the two character classes.Blacklist also has a co-operative multiplayer mode, where each mission can be accessed by talking with the crew of the Paladin. Crew members offer a variety of missions and requirements for completing them, and players play as Fisher or his colleague Briggs; both have the same abilities. The mark-and-execute system works slightly differently in the cooperative mode, with enemies wearing helmets require both players to mark them before they can be killed. The cooperative mode has a total of 14 missions, with split-screen play supported. In addition to co-op and Spies vs.
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