Tomb Raider: Anniversary | Blind/Full Playthrough | Part 13/16
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What is Tomb Raider: Anniversary?
Tomb Raider: Anniversary is an action-adventure video game co-developed by Crystal Dynamics and Buzz Monkey Software. Taking place before the events of 2006's Tomb Raider: Legend, Anniversary follows series protagonist Lara Croft's quest for the Scion of Atlantis.
Gameplay features Lara navigating linear levels, fighting enemies and solving puzzles to progress. The Wii version includes console-exclusive motion control elements, and the mobile port features side-scrolling gameplay emulating earlier mobile Tomb Raider titles.
Tomb Raider: Anniversary is a single-player action-adventure game where the player controls the protagonist, Lara Croft, from a third-person perspective, through fourteen levels set across four locations around the world. Lara can jump, climb and shimmy along ledges and vertical poles or ladders, crawl through small spaces, and swing on ropes and horizontal poles.
Other abilities include interacting with objects and switches, using a grappling hook to latch onto special rings for both puzzle solving and environmental traversal, and swim and dive underwater for a limited time. Different button combinations can create more moves such as a roll and swan dive.
Puzzles block progress through the levels until Lara solves them by activating switches or finding and using keys hidden within the area. These involve avoiding traps and timed environmental elements. In some sections, the player must pass quick time events by reacting to control prompts that appear on screen.
While exploring, Lara can find large and small Medipacks that can heal damage suffered during gameplay, items which allow progress through a level or the larger game, and hidden artefacts and relics which unlock rewards such as costumes once collected. Once completed, a time trial is unlocked for each level, with further bonus features unlocking once the time trial is completed successfully.
During combat, Lara automatically locks on to enemies and fires with her equipped gun, with the player able to switch to another target within range and move freely to avoid enemy attacks. Animal enemies can grab and knock Lara down, leaving her vulnerable to damage until she breaks free or rights herself from a fall. Tougher enemies become enraged and charge at Lara after being shot a number of times. When they close in, time slows and Lara can dodge the incoming attack, allowing her time to counterattack.
A special attack triggered during this time is a head shot when two targeting reticles overlap; a head shot kills a standard enemy and deals high damage to boss characters. Lara has access to four different weapons in combat; her default twin pistols with infinite ammunition, and three secondary weapons—a shotgun, dual .50 caliber handguns and dual miniature submachine guns—with different attack power and limited ammunition which is picked up during levels. Should Lara die during gameplay, she restarts from the previous checkpoint.
The Wii port carries over the levels and general gameplay of the other versions, while incorporating motion controls. Wii-exclusive first-person puzzles include breaking through walls with a pickaxe, using a flash light in dark areas, assembling mechanisms from pieces found around the environment, manipulating symbol-based locks, and using paper and charcoal to take rubbings of puzzle-related symbols, all utilizing the Wii Remote. Motion controls are also used for some aspects of platforming, and free aiming in combat.
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