Tomb Raider: Anniversary [Raytracing GI - 4K:60FPS] πŸ”†

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Published on ● Video Link: https://www.youtube.com/watch?v=sOBx96tBAlg



Duration: 3:09
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Tomb Raider: Anniversary [Raytracing GI - 4K:60FPS] πŸ”†

The results aren't that apparent but they are there, The biggest results you get with this shader is the ambient occlusion that this game so lacks.


I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts

reshade
https://reshade.me/
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.

πŸ€—Follow my workπŸ’•
Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/




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Tags:
hd
hq
4k
max settings
ultra settings
rtx 2080
ray tracing
path tracing
reshade
shader
levan
levan 4k gaming
max setting
rtx 3090
rtx
rtx 3080
reflections
shadows
ambient occlusion
lights
old games in 4k



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Tomb Raider: Anniversary Statistics For Levan

At this time, Levan has 56,120 views for Tomb Raider: Anniversary spread across 14 videos. There's over 1 day worth of watchable video for Tomb Raider: Anniversary published on his channel, making up less than 0.98% of the total overall content on Levan's YouTube channel.