TOMB RAIDER / SAN FRANCISCO RUSH / NHL - EP Visits Core & Atari! - Electric Playground S1E4 (1997)
#SanFranciscoRush #TombRaider #CoreDesign
We start the show with a trip to Radical Entertainment in Vancouver Canada to talk with the team working on NHL Powerplay ’98 for the SEGA Saturn, Sony PlayStation and Windows PC! Victor Lucas chats with Ferdie Espidido, Justin Sheffield, Colin Cameron, Emmanuel Soupidis, William Ho, Mike Biddlecombe and Alan Blouin about what makes this brand new hockey game feel so authentic.
Then after the break, Kelly Benson hits the streets to get peoples’ honest thoughts about Lara Croft and Tomb Raider.
Our feature piece this week is on the massive success of Tomb Raider and Tommy Tallarico chats with president of Eidos, Keith Boesky at Eidos headquarters in San Francisco. Vic catches up with Adrian Smith from Core Design at E3 1997 in Atlanta and then EP jets to Darby, England to Core Design HQ where Adrian introduces us to the team working on Tomb Raider II! We meet Peter Barnard working on cut sequences, Nathan McCree working on sound effects and music, and Neil Boyd and Heather Gibson working on the game’s level design!
When we come back from break we head to Milpitas, California, home of the fabled Atari Games and the birthplace of San Francisco Rush: Extreme Racing. This is an interesting story because the arcade team behind San Francisco is working side by side with the Nintendo 64 team at Midway. We meet game designer, Cameron Petty; producer John Ray; artist, Rob Adams; and David Macias from the arcade team. For the N64 port we chat with programmer (and creator of Asteroids and Centipede!) Ed Logg; artist Kirk Young (who also worked on the arcade game); programmer, Michael Alexander; artist, Todd Papy (who later became a huge part of the God of War team at Sony Santa Monica)!
In Reviews on the Run we check out FOUR hockey games! Remember when they use to make multiple versions of the same sport every year? Remember competition?
NHL FaceOff 98 for the PlayStation
NHL 98 for the PlayStation
NHL PowerPlay 98 for the PlayStation
NHL Breakaway 98 for the PlayStation
And we end this episode with a special sneak peak of a game that has a very interesting history and a complex legacy, Shiny Entertainment’s Messiah.
The Electric Playground episodes are digitized and upscaled by the University of Toronto Mississauga Library. The wider EP Media Ltd. archive is located at the Library where it is preserved and digitized for long term access. Inquiries regarding the archive and the wider digitization process can be sent to utml.cds@utoronto.ca.
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