"Too Many Fireballs" - 7AM–2PM - Super Mario Galaxy - EXTRA LIFE 2019
I uh... I think the combination of prior sleep deprivation and atomic fireballs has taken its toll...
This year, Rick is taking a swing at yet another 24-hour stream for Extra Life, raising money for Boston Children's Hospital, with a goal of $1,200 this time around! And on top of that, he's taking on the entirety of Super Mario Galaxy in one day: collect 242 Power Stars and defeat Bowser one more time before midnight. Oh, and eat an atomic fireball every time he dies. Can he do it?
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Super Mario Galaxy is a 2007 platform video game for the Wii, and the third 3D game in Nintendo's Super Mario series. As Mario or Luigi, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 121 Power Stars. The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player controls the player character using the Wii Remote and Nunchuk, and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.
Nintendo EAD Tokyo began developing Super Mario Galaxy after the release of Donkey Kong Jungle Beat in late 2004, when Shigeru Miyamoto suggested that Nintendo should commission a large-scale Mario game. The concept for the use of spherical platforms originated from ideas used in Super Mario 128, a technology demonstration shown at Nintendo Space World in 2000. Nintendo aimed to make the game appeal to players of all ages, and the team had more freedom in designing it compared to other Super Mario games because of the outer space setting. The soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series.