Too Many Snowbeasts - Let's Play Ratchet & Clank: Going Commando - Part 22

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Just give me like, half as many snowbeasts and I'd be happy.
Developer Commentary Playlist: https://www.youtube.com/playlist?list=PLBE216F8E761D085C

Ratchet & Clank Going Commando Playlist: https://www.youtube.com/playlist?list=PLGCpaPrm9CX58UX_Pt_9yTWBB5TsLl4Lf

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Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Australia and most PAL countries, or just simply Ratchet & Clank 2) is a 2003 3D platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. Ratchet & Clank: Going Commando is the second game in the Ratchet & Clank franchise, following Ratchet & Clank and preceding Ratchet & Clank: Up Your Arsenal. David Kaye reprises his role as Clank while James Arnold Taylor replaces Mikey Kelley as Ratchet.

The game follows Ratchet and Clank, joined by newcomer Angela Cross, as they attempt to unravel a conspiracy behind a mysterious "pet project", orchestrated by the shadowy MegaCorp.

The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player controlled protagonists are seen in a third-person perspective; the player uses various weapons and gadgets to defeat enemies and solve puzzles, while exploring planets, completing platforming sections and minigames, and progressing through the story. The game features many improvements over the original game, such as the aesthetics, and introduces many new gameplay aspects, such as weapon upgrading.

Going Commando was released roughly a year after the original game and received critical acclaim, to the point of frequently being viewed as one of the best PlayStation 2 games ever made. Most critics felt that the game was superior to its predecessor, and praised the game's graphics, gameplay, story, characterization and sound, but criticized its unforgiving difficulty and minigames.

The player controls Ratchet from a third-person perspective, and uses weapons to defeat enemies. The player can also use gadgets to explore new areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives and optional side quests. "Bolts", the game world's currency, are primarily obtained by defeating enemies and breaking crates located throughout the game's levels. Going Commando also includes four types of "maxi-games", or minigames. These games include arena battles, spherical world battles, hover bike races, and space races/battles. After completing the game, the player may also enter "challenge mode" which is more difficult but the player starts with the weapons and health that they had when they finished the game the first time, additional weapon upgrades are also unlocked.

Going Commando introduces eighteen new weapons, such as the Blitz Gun, Seeker and Lava Gun. Each weapon has a "growth bar", which increases when the weapon is used to defeat enemies. The weapon is upgraded once the bar is filled, increasing its power and changing the design of it. Certain devices from the original Ratchet & Clank make a return, such as the Swingshot, while others are new to Going Commando. The player can use a save file from the original Ratchet & Clank to get "retro" weapons from the first game for free.

As with weapons, Ratchet gains experience with each enemy destroyed. When Ratchet's experience bar fills, he gains a new level of "nanotech". This awards him with additional health bubbles, up to a maximum of 80. Ratchet's health can also be increased by finding nanotech upgrades. The game introduces armor vendors, which are able to provide up to four additional levels of protection.

#Ratchet&ClankGoingCommando #Ratchet&Clank2 #Ratchet&Clank2Locked&Loaded




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There are 707 views in 30 videos for Ratchet & Clank: Going Commando. Ratchet & Clank: Going Commando has approximately 16 hours of watchable video on his channel, less than 0.68% of the total video content that Rogue Mechanist has uploaded to YouTube.