TOO MUCH RESPONSIBILITY - Not For Broadcast Live Stream Game-play PC

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Not For Broadcast is a full motion propaganda simulator developed by British video game studio NotGames and published by tinyBuild.

Broadcast days
A gameplay screenshot showing the broadcast room, with the player currently controlling the interference waveform.
The player plays the role of studio director Alex Winston in the production control room of the National Nightly News.

The player uses the vision mixer to select which camera feed to broadcast. After a two-second broadcast delay, the feed selected is broadcast. The player is required to censor any profanity or objectionable language by bleeping out the word as it is broadcast. At later levels, the player can also add sound effects such as applause and canned laughter to the broadcast. The player also uses a waveform monitor to control any interference. An audience meter gives feedback on the player's performance: good editing will help raise viewership, while poor editing, failing to censor or allowing interference to interrupt the broadcast will lower viewership. If the audience meter falls to zero, the player fails the level.

During each broadcast, the player selects three advertisements to play during breaks and which headlines to run in the first segment. The adverts and headlines selected influence the game outcome by promoting Advance or its rival Disrupt, increasing the player's earnings by promoting companies in which the player holds shares, or unlocking variations in the storyline.

At the end of each broadcast day, the player is graded on their broadcast, which affects their pay. The player is given the option to watch their broadcast as well as the unused footage.

Non-broadcast days
The protagonist has a life and family outside the broadcast room. This is represented through an "Incident system", a series of text-based choices in visual novel format where the player, based on a brief segment about their private life, makes decisions. These decisions are influenced by what the player chose to do in the Broadcast room. Sometimes, choices made in the incident system can also influence what happens in the broadcast room. Choosing certain options matter to the family, and they affect the dynamic and relationships the player character has with their family.

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I'm a variety streamer and old school gamer. I've been playing video games for a long time and I know how fun and frustrating they can be, which is what keeps bringing us back. I've been around since the beginning of YouTube and started my channel in 2016, I've learnt a lot over the years except how to become popular on YouTube. The grind is real just like real life. I'm also a Software Developer, a dad and a nutcase. Enjoy life as best as you can, why not watch another video :)

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