Tools Video FAQ
Clips for the April 12th, 2022 Livestream originally streamed on https://www.twitch.tv/coffeestainstudiosdevs
Reminder: This is an unofficial channel, support requests should be directed to https://questions.satisfactorygame.com/
00:00 Intro
01:03 FAQ
02:15 Q&A: Where's the QA Tools?
04:36 Q&A: What did you switch from Maya to Blender?
06:08 Q&A: Why Perforce over git?
07:05 Important takeaway
07:54 Git in game development
08:16 Epic / Unreal Engine
09:04 No tool mandates
10:33 Preferences are valid
11:07 There a lot of tools needed to make a game of this scale
12:01 Q&A: What programming language should I use?
12:50 Unreal Engine isn't hard to learn if you already know core concepts
13:25 Community FYI: I counted & there wasn't 69 tools, I was very disappointed
14:08 Q&A: Didn't Midnight Ghost Hunt devs say last week that most of it was initially done in Blueprint?
16:50 Q&A: Rider is intended for C#, but I thought you use C++?
19:12 Outro
20:07 Q&A: Have you been looking at Unreal Engine 5?
23:00 Q&A: Would Snutt ever release the Stream Ass-istant?