TOP 10 CHANGES in Bannerlord PATCH 1.2.0
7 Bannerlord Features & Mechanics YOU Should KNOW In 2023 - https://youtu.be/b-qgnfh9IxA
Bannerlord ULTIMATE BEST TROOPS Tier List 2023 - https://youtu.be/lgD9sxS69so
How Companions ACTUALLY WORK in Bannerlord - https://youtu.be/moytgMP2K9M
Bannerlord 2023 Guides, Tips & Important Info Playlist - https://www.youtube.com/playlist?list=PLU9RCp3FVNkQNUTNd3TstReH67EOww1OV
Script:
Added 6 new battle terrains - West of Revyl, southwest of Quyaz, three terrains northeast of Razih and one around the town of Odohk.
Added a total of 4 new bandit hideout scenes for the desert, forest,
seaside, and mountain environments.
Weather and weather effects have been introduced.
Both rain and snow can now appear on the campaign map as well as in missions depending on the season of a specific region. Consequently, the grounds become wet or snowy and stay that way for a period even after the precipitation is gone.
Campaign Map Effects:
Wet/snowy grounds decrease mounted infantry and cavalry speed bonus components of party speed by 30%.
Wet/snowy grounds double the siege preparation time.
Mission Effects:
Wet/snowy grounds decrease the max speed of mounts and mount acceleration by 15%. Active raining or snowing decreases the projectile speed of arrows and bolts by 20%, causing reduced damage and accuracy.
Introduced Formation Targeting.
The system allows players to target specific enemy formations with one or all of the allied formations.
Targeting is done by using the Charge or Engage orders. Simply look at the enemy formation’s sigil as you give either order.
Your troops will always prefer to attack the marked enemy over others under a target order as long as they can reach it.
To disable a target order, you can issue any attack or movement order. This includes
Charge and Engage - if you don’t look at an enemy formation.
The order UI indicates the current targets of your formations.
The feature is only available in Singleplayer - but we intend to explore it for
multiplayer in the future as well.
Reworked the Auto Battle Calculation system.
Mission and terrain types now provide bonuses or penalties for attackers and defenders.
For example, an attacking horse archer on flat terrain now has a large bonus but if you throw him into the forest that converts into a large penalty. Defending archers do great in a siege while attacking ones receive a penalty and so on.
Perks of the Army/Party leader that have a Captain effect now also give a bonus to all the troops under their command.
Fog of War Improvements
Ask the tavern keeper to learn more about the clan that owns the settlement, unlocking all clan member information in the encyclopedia for a fee. Inquiring about companions reveals their details as well. Receiving a marriage proposal from another clan or asking a lord about eligible bachelors also unlocks information of these characters in the encyclopedia.
Wanderer Changes
Balanced the variety of wanderer types by adding small amounts of non-combat skills to one-dimensional wanderers or by changing the over-used types like Scouting.
Fiefless Kingdom Destruction
Kingdoms that lose all of their fiefs no longer linger around. Instead, they get destroyed.
The kingdom’s clans become independent, inheriting its diplomatic stances and relations.
Over time, they can join available kingdoms or wither away if they fail to do so for more than four weeks.
Introduced Warehouses
This feature expands upon the existing workshop mechanics and seeks to provide you with a new trade gameplay loop - the ability to provide owned workshops with raw resources as well as the ability to collect processed goods from them.
Warehouses are storage units with limited stock capacity where you can stock any item. They’re accessible through the town menu.
Warehouse management can be done through the “Clan” screen under the “Others” tab.
Three New Quests, Village Needs Crafting Materials, Special Weapon Order and Smugglers.
FOR ALL CONSOLE PLAYERS:
The “Birth and Aging” option is now available on all consoles.
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