Top 5 Wildstar Improvements with Free to Play - Is it Worth Your Time? (1440p 60fps)

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Published on ● Video Link: https://www.youtube.com/watch?v=n755v6B9Q5c



Game:
WildStar (2014)
Duration: 5:41
4,205 views
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Wildstar F2P is getting released in just a few days, and the hype is building. So what's changing? I couldn't resist and bought it full price at $20 about a month ago, and here are the top 5 new features Free 2 Play is bringing on September 29th.

Leave comments below with your thoughts on Wildstar, and whether or not Free 2 Play is a smart move. Also let me know if you have any questions on other games i'm playing, or my pc in general.

Is Wildstar an MMORPG worth playing? Is Wildstar fun? Why did the subscription model fail? Do I play short characters in every MMO? All great questions.

The game went live on June 3, 2014. WildStar gives players two methods of paying for the game, following the initial purchase. The first is a monthly subscription, which gives the player 30 days of game time. The second method allows players to purchase with real money an in-game item, C.R.E.D.D., which grants 30 days of playtime and is tradable to other players for in-game currency. This essentially enables the player-driven economy to set the in-game price for C.R.E.D.D., and thus an exchange rate between real money and in-game currency.

WildStar allows the player many liberties in movement, such as double jumping, sprinting, and dashing. This ties into the gameplay in ways such as speed races and jumping puzzles.

WildStar uses a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. A player can dodge them by either walking or dashing out of them.

Players attacks are also telegraphs, this means that players have to cast them in the right direction if they want to damage enemies. Players also have the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. This makes it easier to get a particular enemy into their telegraph, but often won't catch as many enemies as a well-placed free-targeting attack would.

Moreover, there are zones with altered gravity in the game, allowing the player to jump higher

In WildStar, players can own a sky plot. This plot is a part of land consisting of a house and several "sockets", each socket can receive different "plugs". Plugs can consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc.

While the exterior of your plot can be filled with "plugs" and decorations placed on predefined "hooks", the interior offers complete creative freedom. Various interior decorations offer a bonus to your rested experience if you log out inside your home, making your own house the best source of rested experience in the game.

This plot can be accessed by anyone who has the owner's permission. Every plug can be used by all the players who have access to this plot. If a visitor performs a task such as harvesting, the reward can be split by the visitor and the owner of the plot, allowing friends to maintain your plot for the owner and allowing both to benefit.

While housing is not a required part of the game, it offers many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, quicker access to raids and increased rested experience.

Taken from the WildStar Wikipedia Page, and some content from the Wildstar trailer.

PC Specs: i5 4690k at 4.6ghz
8GB 1866mhz RAM
GTX 980 TI

Developers: Square Enix
Platform: PC

Language and content of this video may be considered offensive to younger parties. #Huntin4Games #Gaming #H4G




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