Torchlight Frontiers Preview: The Free Action RPG To Challenge Path of Exile?
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Torchlight Frontiers is the sheer definition of a work-in-progress game. It is buggy and barebones, but it also is one of the most exciting prospects in recent years for fans of hack and slash games, and one of the few titles that may work as a real alternative to the all-conquering Path of Exile and the highly anticipated Lost Ark. I’m talking about free-to-play space, of course.
If I sound a little biased, that is because I’m a huge fan of the Torchlight series. Runic Games’ take on the tried-and-tested Diablo formula was always competent, deep, and above all, fun. Torchlight Frontiers may feel a bit light and unsure during the early alpha stage, but that is because developer Echtra Games is putting player feedback to great use. That is how things such as the skill point system were scrapped in favor of a more familiar character level for each Frontier. This sounds like the good kind of iterative development.
Gobliiins!
The first thing that you should know about Torchlight Frontiers is how the horizontal progression system works. This is a way of trying to make every piece of content, every frontier valuable and replayable, right from the earlier levels. As you complete quests and defeat monsters in each frontier, you level up and gain access to better gear for that frontier – a cool, traditional experience bar was recently added to keep track of your level.
Early on, you can access both the Goblin Frontier and the Hyvid Frontier. Your character levels up independently for each frontier, and most of the loot is specific to each frontier as well. This means that a weapon that works great against goblins won’t be as useful when you are attacking those disgusting maggots. Juggling those gear sets is a big part of what makes Torchlight Frontiers an appetizing prospect, and for that task alone the Wardrobe system was created.
Wardrobes are these shiny suits of armor on pedestals where you can place your favorite gear sets and swap them instantly according to your next destination. However, and please correct me if I’m wrong, it seems that during the alpha players can only place one pedestal/gear set per class, something that can become a problem when more frontiers are released. Eventually, this limitation will be removed, otherwise you will have to resort to your stash more often, but I wanted to leave this out there for feedback purposes.
Read more at:
https://www.freemmostation.com/features/torchlight-frontiers-preview-alpha-fort-horizontal-progression-wardrobes/
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