Total War Attila Mechanics - Fatigue, Running and Time
Actions on the battlefield in Attila cost stamina, which increases fatigue, which reduces speed, melee attack and reload. Using running, which has a cost of 9 , we can reverse engineer how fatigue is calculated. It seems to be cost x amount of seconds doing activity x 10.
The stages of fatigue are:
Fresh - 0 no penalties
Active- 1000 -5% to speed - reached after about 11 seconds of running
Winded- 3000 -15% to speed, reload, melee attack - - reached after about 33 seconds of running
Tired- 6000 - 20% to speed, reload, melee attack - reached after about 66 seconds of running
Very Tired- 9000 -30% to speed, reload, melee attack - reached after about 100 seconds of running
Exhausted- 15000 -35% to speed, reload, melee attack - reached after about 165 seconds of running
In upcoming videos we'll look at the costs of different actions and how long you can do them before fatigue sets in, and how quickly you recover.
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