Total War: THRONES OF BRITANNIA - Community Q&A With Jack Lusted

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Jack Lusted answered your questions on Total War: THRONES OF BRITANNIA. See the links below to jump to a particular question:

00:58 - Will there be unique diplomatic options?
01:40 - Will units you recruit cost full upkeep right away if they are not 100% recruited?
02:11 - Is there a good enough difference between factional units to be excited about?
02:56 - Will the Welsh finally get the attention they deserve and have their own voice acting?
03:15 - When discussing armies and their capabilities – what kind of formations will be used?
04:03 - Will there be historical battle scenarios, such as the Battle of Clontarf?
04:52 - From what’s been told, there are quite a few different mechanics than normal, can you elaborate on these new features and why they were implemented?
05:58 - What can we expect from the soundtrack?
06:26 - I heard terrain variations like mountains and hills will play a part on the campaign. Can you elaborate?
07:03 - What is the feature you are most proud of in this game?
08:45 - Will it have FFA multiplayer?
09:05 - Why didn’t you choose the timeline after the Vikings raided but instead when the Vikings settled the land?
10:12 - With the removal of agents in the game, how will reconnaissance and sabotage be carried out in this game?
11:27 - (Continued from above) Will these new innovative changes be brought to Three Kingdoms?
12:07 - How do you decide on wars and campaigns to base Saga games on?
12:35 - Why do you choose to have unit caps? How does this impact AI army composition and the feeling of diversity between rosters?
13:48 - Will the real time battle reflect the nature of 9th century warfare in Britannia (Shield wall vs Shield wall), so it will feel unique and different than Attila?
15:18 - Have the Campaign map AI been worked on and improved?
16:29 - Are there any new combat animations?
17:07 - Can you stockpile food and how does it work?
17:48 - Are there ways of acquiring food beyond farms and fishing?
18:12 - Is War Fervour affected by multiple ongoing wars at the same time?
19:27 - Does being at war with multiple factions have a bigger impact?
20:08 - What will the Off Map Factions be? How much will they influence campaign play?
21:22 - As the religion mechanic used in Attila will not be present in the game, will there be an equivalent mechanic such as a culture focused one (similar to Rome II)?
22:29 - Will the raze mechanic from Attila be present in the game?
23:12 - We have less than 2.5 months left before TOB release date. What is the time frame CA has for Alpha and Beta testing?
24:03 - Are 2.5 months enough to lock core features in and to polish TOB prior to April 19th release date?
24:16 - During the campaign map reveal, it was mentioned that Wales was a bastion of Romano-British culture during the period. Can you elaborate a bit on that?
25:11 - Will ToB continue to be supported after release?
25:21 - Is the game 64bit or 32bit?
25:44 - Are there building trees in major settlements, as in Attila, with multiple choices at some tiers? Or is it more like Warhammer, where once you've chosen a building its just a series of linear upgrades?
26:08 - Are naval battles in the game?
26:24 - Would you say this game will provide the deepest campaign gameplay of all games in the series to date?
27:33 - How does the battle pace compare to previous titles? Are there many unique features that differentiate combat to match the style of the period?
28:34 - Roughly how many Charlemagnes did you spend on that red suit?

Thank you everybody who submitted a question for Jack to answer.

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