Touhou 12 - Undefined Fantastic Object - Perfect Stage 5 - Lunatic
A video of me fighting through stage 5 and its boss: The Disciple of Vaiśravaṇa, Shou Toramaru, without dying, bombing or using the UFO system.
One of the hardest stages in the series. The stage gets quite difficult and stays difficult as soon as Nazrin shows up and from there, there's a huge number of things that can kill you quite easily. Some of those things can get so difficult and can be so annoying you'll want to tear off your face...well I felt that way at least. So many attacks are heavily influenced by RNG and can be borderline impossible with bad RNG. Nazrin's spell is a fantastic example of this. As a side note, no I don't have a clue how I managed to survive at 1:50, that movement was pure luck.
Help with difficult attacks:
JEWELED PAGODA "GREATEST TREASURE":
Pure RNG, basically "get good RNG or die, the spell". Only advice I have is practice a lot and try to rush through it as quickly as possible. Reimu A can end it as the 3rd wave of lasers splits apart.
2ND NONSPELL:
More RNG :C This is massively dependent on Shou's movement. If she moves down, it gets difficult to read the curvy lasers before they reach you. The attack can also give you trouble if 2 beams and the circles all come close to you. I got super lucky and had easy RNG for basically everything on this attack.
BUDDHA'S LIGHT "VAJRA OF PERFECT BUDDHISM":
Not that difficult but it requires some getting used to. It helps to be a faster character but this comes with a bigger hitbox, making other attacks harder. First, get used to unfocused movement; slower characters require more skilled movement to keep ahead of the laser. Second, try to get those red magic circles close to Shou, this seems to make the lasers rotate slower and you reduce the risk of not being able to outrun the laser. Last thing is that you can learn approximate positions to place those magic circles. Again, this reduces the chance of not being able to outrun the laser. Do all that and get some practice and it becomes fairly easy. My spellcard history isn't truly accurate, I could double the number of captures I have if you took all the attempts that I died on because I didn't have enough power and considered those as captures too.
"COMPLETE CLARIFICATION":
Mostly standard dodging. I'd suggest you start in the lowest laser gap possible on each wave. This means you're less likely to be hit from behind. After that, you'll want to move away from where you are if you either see the balls all coming towards you or if they make a big open spot where you are. This is typically followed by everything converging on you.
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