Touhou 15 Legacy of Lunatic Kingdom - Extra No Miss No Bomb Marisa
Wow It Happened
I like to play this extra on random occasions and this one run happened to be a no miss no bomb, pretty cool
marisa is the best for this because the damage is awesome
reimu is your next best bet if you cannot do junko nons very well (I can't either tbh but her hecatia is just so much more effort)
sanae is basically a downgrade because junko nons are gonna be so bad and the snakes themselves dont even do that much damage anyway
we don't talk about reisen. basically marisa but without the damage so she is useless
ok I will use the same format I used on my hecatia NN years ago so that you can go back and compare what has changed in my mind over these years
First non: 1 - so easy.
First spell: 1 - so easy.
(yes I kept these lines just so that permafrost can meme)
Second non: 2 - sometimes you have to do a right left movement to avoid a kunai seemingly completely blocking off your gap but other than that, it is pretty easy
Second spell: 1 - lol.
Third non: 1.5 - takes some time getting used to but that's it
Third spell: 5 - :))))))))))))))))))))))))))))))))))))))))) good luck, try to keep hecatia in middle
Fourth non: 4 - We Do Not Talk About Junko's 3rd Nonspell On Lunatic.
Fourth spell: 1 - you can kill it without spinning but I messed it up, free spell anyway
Fifth non: 2 - marisa's damage is high enough that if hecatia moves up once, it is pretty much guaranteed for you to cap it before she can move really low, granted you follow her well.
Fifth spell: 1 - so easy.
(yes again)
Sixth non: 4.5 - her moving vertically a lot can cause the slow kunais to get stacked, which is a pretty big problem. get used to reading the lanes with your peripheral. you may have to pick different lanes depending on the way she moves.
Sixth spell: 2 - has a lot going on I guess but fireballs turn into lasers so if you dodge the fireballs, you also dodge the lasers that come later
Seventh non: 2 - same thing but tighter
Seventh Spell: 2.5 - marisa damage makes this spell kinda pointless tbh LMAO, damage rush it and it dies
Eighth non: 3 - same as first junko non except you dodge 2 waves because it has less health (yes I know it has one more ring per wave compared to the previous nonspell)
Eighth spell: 3.5 - delete this (also it gets faster so try not to be too passive)
Ninth spell: 2 - first two phases are straightforward, on green phase you want to separate the triangles as much as possible so that you dont get stacked waves. on red phase, near the end, start following the triangle spawns so that you dont have to do that stupid last 2 seconds in middle
Tenth spell: 1.5 - dodge the kunais and the ring separately and you will not have much problem. for 2nd phase, left right dodging works for the kunais
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