
Touhou 15 | Pristine Danmaku Hell Phase 4 125% Speed
True purity is being achieved right now.
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Just some fun I was having at 125% speed. It still says 60 FPS because I couldn't use Vpatch since I was using a modified exe for practice. So, instead of Vpatch I used Cheat Engine to set it to 125% speed.
Eh, what to say? Capturing even Phase 4 on it's own at 75 FPS is pretty difficult, and phase 3 and 4 combined are very, very hard. This only contains phase 4 mostly because I couldn't get enough phase 3&4 captures at 75 FPS to make the video long enough, plus I think Phase 4, despite being almost identical to Phase 3, looks much more impressive in a video. So this video mostly just shows me practice PDH at 125% speed, beating Phase 4 every time. I think this is just a good overall showcase of the attack.
Might upload some captures of regular PDH later on (both Phase 3 and 4), or maybe I'll try a timeout of PDH on the easier difficulties.
Anyway, I'm taking a bit of a break from this attack for now.
As far as the difficulty of the attack goes, I'd say this wasn't as difficult as learning normal speed PDH. That took me far longer than this, although the speed still makes it quite a lot harder, especially if you try capturing both Phase 3 and 4.
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Touhou Kanjuden~ Legacy of Lunatic Kingdom
(æąæđįīšį äžãï― Legacy of Lunatic Kingdom) is the fifteenth official installment of the Touhou Project, made by Team Shanghai Alice (ZUN). Legacy of Lunatic Kingdom's Point Device Mode actually takes inspiration from games such as I Wanna Be The Guy, where the player can respawn from checkpoints each time the player dies. Because games that were similar to I Wanna Be The Guy kept appearing and it was started to become somewhat of a genre, ZUN wanted to try out something similar. He also noted that the reason he came up with the concept of the Ultramarine Orb Elixir was because he wondered why those types of games never gave a reason for as to why the player character was allowed to respawn at the beginning after each death.
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