Touhou Luna Nights : ALL BOSSES + Ending 【 No Damage / No Time Stop / Snail Time / Skills 】
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In terms of gameplay this was probably my least favorite Touhou spin-off.
I'm glad I played Deedlit before Luna nights just to see the same copy pasted gameplay philosophy and even art direction.
Not to mention that the HUD is identical between the two games...
Look, the art style is beautiful, and the music is great.
The exploration I suppose is straight to the point rather than being a fully expanded metroidvania. But the bosses... oh man, the part where Touhou titles are supposed to shine the most, was just a disaster.
The devs went in the right direction with cool looking bosses and interesting patterns, but... that's it. Same as Deedlit - the bosses simply cycle the very same patterns in the same order without making the fights more dynamic that factor in the player's position / proximity, mix it up a little..
Add to the fact that doing a purist no-hit showcase made these fights even much slower than they already were.
It's not a bad game by all means, but go ahead and watch any TLN boss rush and you won't even see a fight, but time stop and skill spam until the boss drops. So even at "normal" gameplay it felt to me that they totally missed the mark.
But hey, maybe it's just me.
00:00 - Meiling
02:03 - Marisa
05:16 - Patchouli
09:50 - Remilia
15:20 - Nitroi
17:48 - Flandre
24:13 - Cirno
27:35 - Reimu
Touhou Luna Nights is available on Steam: https://store.steampowered.com/app/851100/Touhou_Luna_Nights/
Thumbnail middle image by the extremely talented artist Takorin / namako8982.
I used ZUN's OG BGM for Marisa and Remilia fight due to copyright issues.