Touhou Trifocuser OTTW level 6
the difficulty starts picking up a bit now.. still a few trivial scenes though
6-1: the hardest part of this is getting cucked by the snake coils.. anyways alternate sides by defensive picture and travel outside the dense rain.. final wave will have a little bit of micrododging but same strat applies for the most part
6-2: memoshit streaming.. its all aimed including yato herself
6-3: actual memoshit.. except this spell looks pretty nice.. the dragon only has a hitbox right where the fire and arrow bullets come from.. the start of the arrow bullets is also a safespot.. with that said find a different place to stand in for the 4th shot.. i literally got lucky
6-4: space invaders o_o.. the invaders will shot aimed shots at you.. can clear them with photos too but gets very dense near the end and the sides of the screen end up safer
6-5: circular stream with a twist.. you are essentially streaming against a current so keep that in mind.. not hard otherwise
6-6: now himemiko will start using her gimmick from rss timeout spell.. 10 photos with extremely small time limit.. the trick is to stay inside the blue kanji circles to freeze the timer.. also try not to miss any photos at all or you will most likely fail.. her last phase she finally uses her sword slashes as well.
6-7: hanies 1st card from rss.. streaming but same concept.. the edges of the circle will try to pull you towards it but otherwise just stream.
6-8: im not fuly certain on how this one works.. cant remember if hanie comes after you or follows a set path.. otherwise the kirby enemies will aim directly at your position.
6-9: i hate this card.. basically take a photo at the last second and dash out before the squares regen.. very annoying
6-10: lolwut? the death fairy from rss stage 6??? lul anyways 1st part is read and dodge 2nd is streamed
6-11: a corruption of tarumis stage 4 midboss spell.. read the laser lines before they vanish then head intoa safespot
6-12: the death fairy will send walls at you but then break themat a certain point.. the broken pieces of the wall will then aim at your current position as of the time the wall breaks.. no real tracking so its trivial yet again.. easy for a level closer.