TR3 Area 51 Rocket Room Trapdoors Skip (Flipmap Trickery)

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Accidentally found by GreenApple968. Video here: https://www.youtube.com/watch?v=V9g33cBenuY

GreenApple968 posted this rather interesting video in which Lara just ignored the trapdoors, so I decided to investigate what was going on there. If you avoid getting spotted by the second guard in this level, he'll delay triggering a flipmap. As soon as the third guard spots you, the second guard will also get aggro'd, making him run directly to the flipmap trigger. This flips the rocket room, removing the dummy triggers that the trapdoors need to have collision.

Although it looks glitchy, this is 100% allowed in glitchless runs and saves a bunch of time.







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