Train Fever #47 : Improving Efficiency
Large maps on Train Fever are great because you have a lot of space to expand into but it comes with a price - your game performance will degrade over time during maintenance payments. In this episode I look to resolve that a little.
This playthrough is aiming to go big with cities, growing as many to a large size as possible. I'm playing on a large map with all settings on medium using the USA landscape with European vehicles. Chances are we'll be adding mods along the way.
Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.
"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.
Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Comments, tips and suggestions are most welcome.
Try Train Fever for yourself: http://train-fever.com
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