Train Fever #47 : Improving Efficiency

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Published on ● Video Link: https://www.youtube.com/watch?v=sg9xE0xUJDk



Cities: Skylines
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Duration: 23:53
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Large maps on Train Fever are great because you have a lot of space to expand into but it comes with a price - your game performance will degrade over time during maintenance payments. In this episode I look to resolve that a little.

This playthrough is aiming to go big with cities, growing as many to a large size as possible. I'm playing on a large map with all settings on medium using the USA landscape with European vehicles. Chances are we'll be adding mods along the way.

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Comments, tips and suggestions are most welcome.

Try Train Fever for yourself: http://train-fever.com

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Tags:
Train Fever
Train Fever American DLC
Train Fever USA DLC
Train Simulator (Video Game Genre)
Train Simulator Series (Video Game Series)
Video Game (Industry)
Train Games
Railroad Tycoon (Video Game)
PC Game (Industry)
Strategy Game (Game Genre)
Strategy Video Game (Video Game Genre)
Train (Transit Vehicle Type)
Economic Simulation (Game Genre)
railroad tycoon
transport tycoon
Sims
passenger
goods
growth



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