Training Room Tutorial #5 - How to Learn Punishes Without Frame Data

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Duration: 8:37
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So I wanted to do something to help the folks that do not understand Frame
Data or may not have the Frame Data for their game yet.

There are varying levels of unsafe (unsafe and punishable, unsafe and unpunishable) and I showed players a way to determine how safe or unsafe a move is on block in the training room

Note: I called Velvet's Magic Erupt "Unsafe" mostly because it is defintely negative on block but you can use system mechanics to punish it. It is in most situations plus on block.

0:00 Introduction
1:10 Initial Setup
1:36 Visually Unsafe Moves
2:40 Finding a More Optimal Punish
3:55 Visually Ambiguous Moves Explanation
4:28 Visually Ambiguous Moves Punish
5:16 Moves That are Safe on Block
6:34 Moves That Give the Opponent the Advantage
7:10 Determining How Safe a Move is on Block
7:38 Outro

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Tags:
FGC
Fighting Games
TFH
Them's Fighting Herds
Tian
Oleander
Shanty
How To
Training Room Tutorial
Frame Data
Punish Training
Defense Training
Video Games
Series
SFV Training Room
Labbing
Gaming
The Lab
Velvet



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