Treantmonk's Guide to Wizards: 6th level spells

Subscribers:
83,000
Published on ● Video Link: https://www.youtube.com/watch?v=8r-KIN3Obng



Category:
Guide
Duration: 56:13
39,890 views
921


My discussion of Level 6 spells.

Color Guide:
Red*: Not recommended due to being ineffective
Orange**: Not recommended due to being overly circumstantial
Purple***: Moderate recommendation
Green****: Strong recommendation
Blue*****: A must have spell

00:00 Intro
Abjuration:
2:27 Globe of Invulnerability (purple)
4:25 Guards and Wards (red)
Conjuration:
5:48 Scatter (green)
7:06 Arcane Gate (orange)
8:08 Drawmij’s Instant Summons (red)
Divination:
8:49 True Seeing (orange)
Enchantment:
10:29 Mass Suggestion (blue)
11:30 Otto’s Irresistible Dance (orange, purple/green for Enchanters)
Evocation:
13:58 Contingency (green)
16:26 Otiluke’s Freezing Sphere (purple)
18:07 Chain Lightning (purple)
19:48 Sunbeam (orange)
21:18 Wall of Ice (red)
Illusion:
22:19 Mental Prison (green)
24:17 Programmed Illusion (purple)
Necromancy:
26:09 Magic Jar (green)
32:27 Soul Cage (green)
34:29 Eyebite (green)
37:25 Create Undead (orange)
38:59 Circle of Death (red)
Transmutation:
39:59 Disintegrate (orange)
42:50 Create Homunculus (orange)
44:50 Investiture of Flame (orange)
45:56 Investiture of Ice (orange)
46:58 Investiture of Stone (orange)
47:52 Investiture of Wind (red)
48:46 Flesh To Stone (red)
50:12 Tenser’s Transformation (red)
55:02 Move Earth (red)
55:43 Conclusion







Tags:
Wizard
D&D
Dungeons and Dragons
DnD
Guide
Treantmonk
Analysis
Spells
Feats
Races
Diviner
Bladesinger
Abjurer
Conjurer
Necromancer
Transmuter
Enchanter
Evoker
Charop
level 1