[Trem 1.1] Z mod (Zombies) server - cheating a victory on ztremship_b3 survival mode

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Published on ● Video Link: https://www.youtube.com/watch?v=MSB9AaDvoD0



Duration: 4:22
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Recently IronClaw hosted the old Zombie mod on a server from his home (which is hectic to set up due to requirements, and even then there are bugs). IronClaw also included some of his old models from the supposidly very early days of his somewhat unpopular HvH mod.

Also something interesting to note about the zombies navigation on the original Zombie server: - When a player runs around, every 200 units or so the game automatically drops a navigational waypoint, which works somewhat nearly identicle to the P-bot (path-bot) node system. When players jump, they drop a node at the point of the jump and the node is also tied to an automated jump trigger that will work for zombie bots (zombies don't get tired from jumping when the jump function is triggered by these nodes, which is why they jump so high and don't lose stamina). One of the survival strategies you could use is that if you did a frame-perfect jump as a survivor onto one of these intentionally placed invisible nodes, you could jump very high and glitch yourself out of boundries in areas where you shouldn't be able to get to without a jetpack. Once you got to a favourable spot, as long as you don't move around (which creates navigational nodes) zombies will not randomly spawn at those navigational waypoint nodes. To ensure zombies are always at least supposedly near a player, zombie bots automatically suicide after 30 seconds or so and are supposed to respawn at one of the 15 or so navigational waypoints dropped by each player. (but doesn't happen in the above footage for some reason which is why I won survival mode, which isn't supposed to be able to happen)

z_tremship is a zombie mod version of tremship







Tags:
twitch
games
tremulous
zombies
left 4 dead
l4d2
survival
mode
gameplay modification
zombie