TRIBAL WARFARE PVP SEASON PREMIERE!! - The Forest Gameplay - Tribal Warfare Part 1
Welcome to THE FOREST TRIBAL WARFARE!! We're hopping into The Forest Tribal Warfare Gameplay where we're pit against 3 other teams in HARDCORE MODE as we must SURVIVE and take out our opponents in the season premiere of TRIBAL WARFARE In today's episode of The Forest Multiplayer Gameplay!! ☆ Buy Games for Cheap!: https://www.g2a.com/r/starsnipe
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Teams:
☆ Starsnipe (Me lol): http://www.youtube.com/starsnipe
☆ Broadbent: https://www.youtube.com/channel/UCYIznQtqvzX7th9kj9GEQDQ
☆ Ser Winter: http://www.youtube.com/SerWinter
☆ Partially Royal: http://www.youtube.com/partiallyroyal
☆ Bizzlesnaff: http://www.youtube.com/13snaff
☆ General Sam: http://www.youtube.com/generalsam123
☆ Argyle Alligator: http://www.youtube.com/argylealligator
☆ Demo Storm: https://www.youtube.com/channel/UCuAUR88qBEk1rNnk4XD7L1A
What is The Forest Gameplay - Tribal Warfare?
This is The Forest: Tribal Warfare, where two tribes fight for survival and the elimination of the opposing tribe, but the opposing tribe is not all they have to worry about, as the cannibals are set on hard mode. Once you die, there is no returning to the war zone. There are some set rules to make the game more fair, such as:
- No blocking actual players (can block AI)
- No medding up in direct combat
- Explosives or catapults MUST be used to take down enemy structures.
- Very limited HUD
- One life only
- Can only attack the other tribe once it is day 3
- You cannot enter the opposing tribe's base by opening gates/doors
As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants.
Build, explore, survive in this terrifying first person survival horror simulator.
Key alpha features
Enter a living, breathing world, where every tree and plant can be chopped down. Below ground explore a vast network of caves and underground lakes.
Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving.
Build a small shelter or a large ocean side fortress. Lay traps and defences to keep a safe perimeter.
Explore and build during the day. Defend your base at night. Craft weapons and tools. Bunker down during the evening or bring the fight directly to the enemy.
Defend yourself against a clan of genetic mutant enemies that have beliefs, families, morals and that appear almost human.
Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.
Development roadmap
The Forest has been in development for a while, but now we need your feedback to make it even better. Our vision for this game is a terrifying open world full of gameplay options and player freedom. We’ve come a long way but still have a lot of features and improvements to make.
Here’s a small sampling of what we hope to add to the game during alpha:
Many more animals - fish, snakes, frogs and bird types. We want to really bring the world to life with the variety of fauna.
More trapping and hunting options.
Expanded A.I. - We’re trying some really cool stuff for our AI, and plan to keep it evolving and improving over the alpha.
More areas to explore - over time new areas will be added and unlocked and our cave system will continue to develop downwards.
More buildable items - More options in what you can construct and what’s available to use.
More crafting options, more items combinable and more exciting things to create.
New creatures - as we unlock more and more of the world and caves over the course of the alpha we’ll also be introducing many new terrifying creatures along with a few surprises.
Visual improvements - we want to keep pushing what’s possible, making the world look, feel and run better.
Many UI tweaks and polish.
Additional game modes, including a no-enemies cheat mode for players who want a calmer experience.
Multiplayer - we find the idea of co-op play in this world really exciting and hope to implement a form of co-op into the experience.
Full oculus rift compatibility for the most immersive experience possible. * Note, this will not be available in first version of alpha*
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
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