Trophy Hunter Star Wars The Old Republic

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Star Wars: The Old Republic
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Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was announced on October 21, 2008. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. It was released in Oceania and Asia on March 1, 2012.

This story takes place in the Star Wars universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic. The game features eight different classes. Each of the eight classes has a three act storyline that progresses as the character levels up. Players join either the Republic or the Sith, but players may possess a morality at any point along the light/dark spectrum. Different classes favor different styles of gameplay, and the game features extensive customization options, fully voiced dialogue, companion characters, and dialogue options similar to BioWare's other role-playing games.

Although not officially disclosed, based on estimates, it is one of the most developmentally expensive games made. The game had one million subscribers within three days of its launch, making it the world's "fastest-growing MMO ever", however, in the following months the game lost a fair share of its subscriptions, but has remained profitable. The game has since adopted the hybrid free-to-play business model with remaining subscription option. The game was met with positive reception upon release and has received several updates and expansion packs. Several books and comics based on the game have been released. It is estimated that the game made $139 million in additional revenues on top of the subscription income in 2013. In an earnings call to investors in October 2019, Electronic Arts announced that Star Wars: The Old Republic was closing in on a billion dollars in lifetime revenue, making it a financial success based on the reported $200 million development budget.

Players join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality. For instance, a member with ties to the Sith Empire following the lightside while attempting to achieve their own ends, which may be misaligned or different from a sith's vision.

Player advancement occurs by a combination of mission completion, exploration, and defeating enemies. New skills, unlocked by level, are taught by trainers and can be learned in game at a multitude of locations. Heroic missions exist that require the cooperation of multiple players to complete objectives, and can be repeated normally on a daily basis.

While each class in The Old Republic favors a certain play style (ranged/melee damage, healing or support skills, or tanking), customization combined with companion characters allow for a class to be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.

A view of the conversation wheel with a Darkside response highlighted
Players' choices permanently open or close storylines and affect players' non-player character (NPC) companions. It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, features full voice dialog to enhance gameplay, and interactions feature a dialogue system similar to that used in the Mass Effect series. Players are able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest. It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players also have access to several planets, including Korriban, Ord Mantell, Nal Hutta, Tython, Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. The planet Makeb was added in Patch 2.0, along with the Rise of the Hutt Cartel expansion pack.

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