TU Wien Rendering #14 - Global Illumination Benefits

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Global illumination programs, unlike recursive ray tracers, are able to compute beautiful effects like indirect illumination and caustics. We take a closer look on how this is possible, and why the definition of shadows is fundamentally different in global illumination - this alternative definition allows us to get perfect soft shadows without explicitly computing many shadow rays against light sources.

About the course:
This course aims to give an overview of basic and state-of-the-art methods of rendering. Offline methods such as ray and path tracing, photon mapping and many other algorithms are introduced and various refinement are explained.

The basics of the involved physics, such as geometric optics, surface and media interaction with light and camera models are outlined.

The apparatus of Monte Carlo methods is introduced which is heavily used in several algorithms and its refinement in the form of stratified sampling and the Metropolis-Hastings method is explained.

At the end of the course students should be familiar with common techniques in rendering and find their way around the current state-of-the-art of the field. Furthermore the exercises should deepen the attendees' understanding of the basic principles of light transport and enable them to write a simple rendering program themselves.

These videos are the recordings of the lectures of 2015 at the Teschnische Universität Wien by Károly Zsolnai and Thomas Auzinger

Course website and slides → http://www.cg.tuwien.ac.at/courses/Rendering/
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Web → https://cg.tuwien.ac.at/~zsolnai/
Twitter → https://twitter.com/karoly_zsolnai







Tags:
Rendering
Global Illumination
ray tracing
Vienna University Of Technology (College/University)
rendering equation
indirect illumination
caustics
the rendering equation
global illumination explained
tu wien rendering
vienna university of technology (college\/university)