TU Wien Rendering #38 - Awesome Rendering Papers from 2013-2015

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There are tons of really inspiring research works from the last two years, many of which were presented at the SIGGRAPH conference. Path space manipulation, more accurate spectral rendering with hero wavelength spectral sampling, rapid rendering of heterogeneous participating media with residual ratio tracking, sampling light paths in the gradient domain, rendering granular materials like billions of sand speckles, you name it!

About the course:
This course aims to give an overview of basic and state-of-the-art methods of rendering. Offline methods such as ray and path tracing, photon mapping and many other algorithms are introduced and various refinement are explained.

The basics of the involved physics, such as geometric optics, surface and media interaction with light and camera models are outlined.

The apparatus of Monte Carlo methods is introduced which is heavily used in several algorithms and its refinement in the form of stratified sampling and the Metropolis-Hastings method is explained.

At the end of the course students should be familiar with common techniques in rendering and find their way around the current state-of-the-art of the field. Furthermore the exercises should deepen the attendees' understanding of the basic principles of light transport and enable them to write a simple rendering program themselves.

These videos are the recordings of the lectures of 2015 at the Teschnische Universität Wien by Károly Zsolnai and Thomas Auzinger

Course website and slides → http://www.cg.tuwien.ac.at/courses/Rendering/
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Web → https://cg.tuwien.ac.at/~zsolnai/
Twitter → https://twitter.com/karoly_zsolnai







Tags:
Rendering
Global Illumination
ray tracing
Vienna University Of Technology (College/University)
path space manipulation
hero wavelength spectral sampling
residual ratio tracking
gradient domain path tracing
rendering granular materials
gradient domain metropolis light transport
siggraph
tu wien rendering
tu wien
vienna university of technology (college\/university)