Fluid Simulations with Blender and Wavelet Turbulence | Two Minute Papers #1

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Creating detailed fluid and smoke simulations in Blender and other modeling software is a slow and laborious process that requires a ton of time and resources. Wavelet Turbulence is a technique that helps achieving similar effects orders of magnitude faster. It is also much lighter on memory and is now widely used in the industry, so it's definitely not an accident that Theodore Kim won an Academy Award (a technical Oscar, if you will) for this SIGGRAPH publication. It is implemented in Blender and is available for everyone free of charge, so make sure to try it out!

In Two Minute Papers, I attempt to bring the most awesome research discoveries to everyone a couple minutes at a time.

Here is a tutorial and a Blender download link to get you started:
http://blender.org/
https://www.youtube.com/watch?v=iV43xNQDOFs

Kim et al.'s Wavelet Turbulence paper is available here:
http://www.cs.cornell.edu/~tedkim/wturb/
Disclaimer: I was not part of this research project, I am merely providing commentary on this work.

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