Tuesday Morning Demo Gameplay
Tuesday Morning, what a name for a game. I don’t even care about the graphics as I can appreciate Demake fan games.
It tries to be a Souls game but its way to clunky at this stage.
Issue that happened for me and I even replayed the game 3 times. Tutorial text always kept stuck on the screen during the tutorial press O part.
(Replayed through it again and fixed it by killing them with R2 roll spam, without performing the tutorial actions)
Annoyance: you cannot ignore fights, you will be stuck in an battle field with a invisible wall till you kill everything.
Healing Bottle does not replenish if you die (You have to kill enemies for it to refill).
Dying results you from losing ability to use healing, items or special attacks till you kill that enemy again.
Raged at the final enemy/boss of the demo???? I couldn’t take it anymore by repeating the same fights just to get there and die. You have to R2 it to break it stance, it performs a staggering recovery but pressing circle didn't do anything for me like it did to regular enemies. If fights were just skipable, it would be more bearable, or put a bonfire before the fight, this is just tedious to get practice in.
Tuesday Morning Demo Gameplay