Turing Architecture: Integer vs. Floating Point Usage in Games | NVIDIA Interview

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We talk with NVIDIA about when INT32 vs. FP32 gets used in modern gaming and game engines. This is because Turing is better with scheduling the two than Pascal.
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Find our original architecture video here: https://www.youtube.com/watch?v=fpTzkrBUnGo

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Host: Steve Burke
Guest: Justin Walker
Video: Andrew Coleman, Keegan Gallick

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