Turok 3: Shadow of Oblivion [5F] Zoom Zoom Zoom
Well, that last part was a slog filled with tanky enemies that didn't drop ammo.
Turok 3 just wasn't very good. Some of the weapons felt satisfying, but by the end they either lost their luster against tanky enemies or simply didn't have enough ammo to be feasible to use. The cerebral bore, arguably Turok's defining weapon, was fun, but it was too slow to be all that useful in fights with more than one enemy, and if there was just one I had to use the vampire gun to heal.
The (limited?) respawning enemies once again made traversing the levels feel strange, although these are mercifully linear compared to the previous two. The plot was not good, and neither was the writing. I can't recommend this, but if you're really hankering for a retro FPS, there are many worse ones.