TV Commercial Retro Gamer - Sega Arcade Experience - UK 1992 | Game Archive
TV Commercial Retro Gamer - Sega Arcade Experience - UK 1992 | Game Archive
After rumours of Nintendo's Super Famicom emerged, a decision was made by Sega's then CEO, Hayao Nakayama to adopt something akin to the company's successful Sega System 16 arcade architecture. While the console was not able to match arcade hardware, Masami Ishikawa was asked by his manager to double the graphic memory capacity to improve the console's performance, so he redesigned the way the timing worked with the memory access cycle while minimizing the additional circuit size and number of IC pins needed.
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