Tweaking Hardware Tracker Offsets - OpenXR VR Motion Capture - R1Tools - Tutorial
R1Tools OpenXR VR Animation Toolkit is a set of integrations to record motion capture using OpenXR with Vive Trackers within the game engine to record character animation directly in your scenes.
This video is a tutorial on how to tweak Tracker offsets in OpenXR VR Motion Capture for Unity
Asset Store Link: https://assetstore.unity.com/packages/tools/animation/openxr-vr-motion-capture-r1tools-214497
Documentation: https://docs.google.com/document/d/e/2PACX-1vQgq-jeMNXkLHZokAw1qOza8tetwmRDiebnfHgDgWF_wv1Gv6i1VBgMnNXYdR_0WSYCOB7Bjq6P7wnq/pub
This tool has been used in the production of various VR titles such as Metaverse Adventures - Into the Metaverse: https://www.oculus.com/experiences/quest/4212005182188732/
Simple to set up and re-use
-OpenXR support for Vive Trackers
-Animate characters within your game in engine to line up animations with props
-Supports Mecanim and FinalIK VRIK
-Works with any number of trackers
-Supports OpenXR for future/past device compatibility
-Works with all SteamVR tracked headsets + Vive trackers
-Can work with non-SteamVR headsets with Vive trackers using common workarounds (see Readme)
-Create realistic animated character animations for your Metaverse/XR experiences and games!