Uchuu Race: Astro Go! Go! - Pinball Colony Lap - 10"08
Date: 8/19/2023
I'm starting to understand a bit more about this game, when it comes to laps, the advantage that Barl has goes completely out the window if other vehicles can use their better turning. For this course, skipping the top right booster is very difficult with Barl, and having barely any time outside of boost state lets the other vehicles have a slight edge here on laps.
This course is also where I learned that Barl acts very similarly to Fire Stingray from F-Zero, even after the boost is drained it still retained a massive amount of momentum to keep a higher average speed.
E-0 has slightly better cornering with 1 less speed, in most instances this vehicle is where I would go if Barl is not possible / ideal.
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