UDK and Maya Tutorial: Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

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Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time.

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Tags:
Development Kit
UDK
Professional
Tutorial
Rope
Asset
Unreal
Pluralsight
Chain
Autodesk Maya (Software)
Video Game
Game
Vine
Unreal Engine (Video Game Engine Family)