UDK WYSIWYP Project Multiplayer WIP Showcase
UDK WYSIWYP Project Multiplayer WIP Showcase
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This project is about converting the UDK to a "unified light & shadowing" multiplayer game. As the name implies the project's gameworld will be calculated strictly in realtime avoiding the use of any form of static/baked lighting/shading...
Applying this concept just like the game engines "idtech4" and "cryengine2/3" do, comes especially for smaller indie teams with two major advantages. On the one hand this way the rendered gameworld looks unified/seamless and on the other hand it simplifies the content creation and saves time and since no more static lighting needs to be generated.
...the same philosophy is applied to gameplay mechanics such as projectile based weapons and a fully over the network synced clientside compatible time of day (tod) cycle.
This video footage shows clientside CTF gameplay while being connected to a dedicated server. A full day/night (sun/moon) cycle controls the global lighting and shadows with according day/night ambient sound themes and the player weapons cause dynamic 1st/3rd person muzzleflashlights and projectile flight/impact lights. There are also numerous features to improve the gameplay. All features are multiplayer compatible and work across the network.
(best viewed at 1080p)