[UE] 虚幻引擎一起学!Ep.05 Let's Learn Unreal Engine Together!
学习中的项目:GameDev.TV的ToonTanks
本期主要内容:
1. 子弹的命中事件(Hit Event),让子弹可以打到游戏中的单位
2. 创建自定义组件:生命值组件(HealthComponent)
3. UE如何应用伤害(ApplyDamage)
4. UE的游戏模式(GameMode)
5. 处理单位的死亡
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一起来学习虚幻引擎(Unreal Engine)游戏开发相关的知识吧~
直播的主要的内容是C++编程与游戏机制的实现。
我们将会一起看教程视频,一起写代码。
随时欢迎大家发言或提问,阿严知无不答。
欢迎有空来实时的和阿严交流~
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你的一次轻轻的点击就可以帮助阿严走得更远~
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ToonTanks项目GitHub仓库(初始工程文件 + 完成工程文件) - https://github.com/AtCloudStudio/LetsLearnUnrealEngineTogether_ToonTanks_V2023
爱发电(初始工程文件) - https://afdian.net/p/aec04806571911ee929452540025c377
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